Show simple item record

Piecemeal Learning of an Unknown Environment

dc.date.accessioned2004-10-08T20:35:47Z
dc.date.accessioned2018-11-24T10:16:48Z
dc.date.available2004-10-08T20:35:47Z
dc.date.available2018-11-24T10:16:48Z
dc.date.issued1994-03-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6627
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6627
dc.description.abstractWe introduce a new learning problem: learning a graph by piecemeal search, in which the learner must return every so often to its starting point (for refueling, say). We present two linear-time piecemeal-search algorithms for learning city-block graphs: grid graphs with rectangular obstacles.en_US
dc.format.extent195855 bytes
dc.format.extent691585 bytes
dc.language.isoen_US
dc.titlePiecemeal Learning of an Unknown Environmenten_US


Files in this item

FilesSizeFormatView
AIM-1474.pdf691.5Kbapplication/pdfView/Open
AIM-1474.ps.Z195.8Kbapplication/octet-streamView/Open

This item appears in the following Collection(s)

Show simple item record