The Computer as Coach: An Athletic Paradigm for Intellectual Education
dc.date.accessioned | 2004-10-08T20:37:55Z | |
dc.date.accessioned | 2018-11-24T10:21:32Z | |
dc.date.available | 2004-10-08T20:37:55Z | |
dc.date.available | 2018-11-24T10:21:32Z | |
dc.date.issued | 1976-12-01 | en_US |
dc.identifier.uri | http://hdl.handle.net/1721.1/6689 | |
dc.identifier.uri | http://repository.aust.edu.ng/xmlui/handle/1721.1/6689 | |
dc.description.abstract | Over the next five years, computer games will find their way into a vast number of American homes, creating a unique educational opportunity: the development of "computer coaches" for the serious intellectual skills required by some of these games. From the player's perspective, the coach will provide advice regarding strategy and tactics for better play. But, from the perspective of the coach, the request for help is an opportunity to tutor basic mathematical, scientific or other kinds of knowledge that the game exercises. | en_US |
dc.format.extent | 22789402 bytes | |
dc.format.extent | 15659127 bytes | |
dc.language.iso | en_US | |
dc.title | The Computer as Coach: An Athletic Paradigm for Intellectual Education | en_US |
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AIM-389.pdf | 15.65Mb | application/pdf | View/ |
AIM-389.ps | 22.78Mb | application/postscript | View/ |