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The Computer as Coach: An Athletic Paradigm for Intellectual Education

dc.date.accessioned2004-10-08T20:37:55Z
dc.date.accessioned2018-11-24T10:21:32Z
dc.date.available2004-10-08T20:37:55Z
dc.date.available2018-11-24T10:21:32Z
dc.date.issued1976-12-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6689
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6689
dc.description.abstractOver the next five years, computer games will find their way into a vast number of American homes, creating a unique educational opportunity: the development of "computer coaches" for the serious intellectual skills required by some of these games. From the player's perspective, the coach will provide advice regarding strategy and tactics for better play. But, from the perspective of the coach, the request for help is an opportunity to tutor basic mathematical, scientific or other kinds of knowledge that the game exercises.en_US
dc.format.extent22789402 bytes
dc.format.extent15659127 bytes
dc.language.isoen_US
dc.titleThe Computer as Coach: An Athletic Paradigm for Intellectual Educationen_US


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