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Designing Computer Games to Facilitate Learning

dc.date.accessioned2004-10-20T20:03:22Z
dc.date.accessioned2018-11-24T10:22:11Z
dc.date.available2004-10-20T20:03:22Z
dc.date.available2018-11-24T10:22:11Z
dc.date.issued1981-02-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6864
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6864
dc.description.abstractThe aim of this thesis was to explore the design of interactive computer learning environments. The particular learning domain selected was Newtonian dynamics. Newtonian dynamics was chosen because it is an important area of physics with which many students have difficulty and because controlling Newtonian motion takes advantage of the computer's graphics and interactive capabilities. The learning environment involved games which simulated the motion of a spaceship on a display screen. The purpose of the games was to focus the students' attention on various aspects of the implications of Newton's laws.en_US
dc.format.extent204 p.en_US
dc.format.extent24551501 bytes
dc.format.extent9025220 bytes
dc.language.isoen_US
dc.titleDesigning Computer Games to Facilitate Learningen_US


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