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Creation of Computer Animation from Story Descriptions

dc.date.accessioned2004-10-20T20:03:51Z
dc.date.accessioned2018-11-24T10:22:15Z
dc.date.available2004-10-20T20:03:51Z
dc.date.available2018-11-24T10:22:15Z
dc.date.issued1979-08-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6875
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6875
dc.description.abstractThis report describes a computer system that creates simple computer animation in response to high-level, vague, and incomplete descriptions of films. It makes its films by collecting and evaluating suggestions from several different bodies of knowledge. The order in which it makes its choices is influenced by the focus of the film. Difficult choices are postponed to be resumed when more of the film has been determined. The system was implemented in an object-oriented language based upon computational entities called "actors". The goal behind the construction of the system is that, whenever faced with a choice, it should sensibly choose between alternatives based upon the description of the film and as much general knowledge as possible. The system is presented as a computational model of creativity and aesthetics.en_US
dc.format.extent323 p.en_US
dc.format.extent31911007 bytes
dc.format.extent26032367 bytes
dc.language.isoen_US
dc.titleCreation of Computer Animation from Story Descriptionsen_US


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