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A Computational Model of Skill Acquisition

dc.date.accessioned2004-10-20T20:05:03Z
dc.date.accessioned2018-11-24T10:22:20Z
dc.date.available2004-10-20T20:05:03Z
dc.date.available2018-11-24T10:22:20Z
dc.date.issued1973-08-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6894
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6894
dc.description.abstractThis thesis confronts the nature of the process of learning an intellectual skill, the ability to solve problems efficiently in a particular domain of discourse. The investigation is synthetic; a computational performance model, HACKER, is displayed. Hacker is a computer problem-solving system whose performance improves with practice. HACKER maintains performance knowledge as a library of procedures indexed by descriptions of the problem types for which the procedures are appropriate. When applied to a problem, HACKER tries to use a procedure from this "Answer Library". If no procedure is found to be applicable, HACKER writes one using more general knowledge of the problem domain and of programming techniques. This new program may be generalized and added to the Answer Library.en_US
dc.format.extent200 p.en_US
dc.format.extent39285395 bytes
dc.format.extent27613957 bytes
dc.language.isoen_US
dc.titleA Computational Model of Skill Acquisitionen_US


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