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An O(N) Algorithm for Three-Dimensional N-Body Simulations

dc.date.accessioned2004-10-20T20:10:52Z
dc.date.accessioned2018-11-24T10:22:38Z
dc.date.available2004-10-20T20:10:52Z
dc.date.available2018-11-24T10:22:38Z
dc.date.issued1987-10-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/6962
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/6962
dc.description.abstractWe develop an algorithm that computes the gravitational potentials and forces on N point-masses interacting in three-dimensional space. The algorithm, based on analytical techniques developed by Rokhlin and Greengard, runs in order N time. In contrast to other fast N-body methods such as tree codes, which only approximate the interaction potentials and forces, this method is exact ?? computes the potentials and forces to within any prespecified tolerance up to machine precision. We present an implementation of the algorithm for a sequential machine. We numerically verify the algorithm, and compare its speed with that of an O(N2) direct force computation. We also describe a parallel version of the algorithm that runs on the Connection Machine in order 0(logN) time. We compare experimental results with those of the sequential implementation and discuss how to minimize communication overhead on the parallel machine.en_US
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dc.format.extent3220469 bytes
dc.language.isoen_US
dc.titleAn O(N) Algorithm for Three-Dimensional N-Body Simulationsen_US


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