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How are Three-Deminsional Objects Represented in the Brain?

dc.date.accessioned2004-10-20T20:49:45Z
dc.date.accessioned2018-11-24T10:23:21Z
dc.date.available2004-10-20T20:49:45Z
dc.date.available2018-11-24T10:23:21Z
dc.date.issued1994-04-01en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/7204
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/7204
dc.description.abstractWe discuss a variety of object recognition experiments in which human subjects were presented with realistically rendered images of computer-generated three-dimensional objects, with tight control over stimulus shape, surface properties, illumination, and viewpoint, as well as subjects' prior exposure to the stimulus objects. In all experiments recognition performance was: (1) consistently viewpoint dependent; (2) only partially aided by binocular stereo and other depth information, (3) specific to viewpoints that were familiar; (4) systematically disrupted by rotation in depth more than by deforming the two-dimensional images of the stimuli. These results are consistent with recently advanced computational theories of recognition based on view interpolation.en_US
dc.format.extent19 p.en_US
dc.format.extent509767 bytes
dc.format.extent1124249 bytes
dc.language.isoen_US
dc.subjectobject recognitionen_US
dc.subjectimage-based recognitionen_US
dc.subjectobjectsrepresentationen_US
dc.subjectfeature recognitionen_US
dc.subjectmemory-based modelsen_US
dc.subjecthumanspsychophysicsen_US
dc.titleHow are Three-Deminsional Objects Represented in the Brain?en_US


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