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An Architecture for Online Affordance-based Perception and Whole-body Planning

dc.date.accessioned2014-03-17T21:30:06Z
dc.date.accessioned2018-11-26T22:27:08Z
dc.date.available2014-03-17T21:30:06Z
dc.date.available2018-11-26T22:27:08Z
dc.date.issued2014-03-16
dc.identifier.urihttp://hdl.handle.net/1721.1/85690
dc.identifier.urihttp://repository.aust.edu.ng/xmlui/handle/1721.1/85690
dc.description.abstractThe DARPA Robotics Challenge Trials held in December 2013 provided a landmark demonstration of dexterous mobile robots executing a variety of tasks aided by a remote human operator using only data from the robot's sensor suite transmitted over a constrained, field-realistic communications link. We describe the design considerations, architecture, implementation and performance of the software that Team MIT developed to command and control an Atlas humanoid robot. Our design emphasized human interaction with an efficient motion planner, where operators expressed desired robot actions in terms of affordances fit using perception and manipulated in a custom user interface. We highlight several important lessons we learned while developing our system on a highly compressed schedule.en_US
dc.format.extent29 p.en_US
dc.rightsCreative Commons Attribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en_US
dc.titleAn Architecture for Online Affordance-based Perception and Whole-body Planningen_US


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Creative Commons Attribution 4.0 International
Except where otherwise noted, this item's license is described as Creative Commons Attribution 4.0 International